D-Day for Devon was definitely the highlight of the day during our time at Devon Escapes, with puzzles that clicked and a game that flowed, not to mention a nice set and an unexpected twist as we approached the finale.
Possibly the most impressive set (at least early on) at this venue, but thanks to one puzzle we found this game a little unsatisfying. I’d probably rate it as the second best game at Devon Escape but it is still worth playing if you’re in the area.
We entered this room expecting it to be easier, but we were certainly mistaken. An error on our part made this room much harder than it should have been. But the puzzles were decent, the theming was adequate and we had fun – so that works for us.
I’m not really sure how we felt about this game. It was a challenge in places, and at times quite clever, but it didn’t feel like a traditional online escape room experience, it was more like a test in our internet researching skills (which we totally passed).
We really enjoyed the first Maxwell Mysteries game, but we enjoyed this one even more. The puzzles clicked with us, the printing and cutting wasn’t a chore, and the story and general quality of the game made it an instant ‘must play’ for us.
Not enough games come with/on t-shirts. Don’t get me wrong, I love getting a nice pin badge from a game, but a t-shirt that I can wear is next level stuff. We loved The Treasure Trove of Pirate Cove and really really really hope that Solve our Shirts make a third game!
I think this was our least favourite of the games we have played by Curious Correspondence Club. I don’t know if we were tired, or the puzzles just didn’t click with us, but we’d recommend Chapter 2 over this one.
We enjoyed this game much more than Chapter 1. The puzzles made sense, the tactile components were clever and a joy to work with, and the final video brought a close to the story and our mission.
I can’t put my finger on it but this game felt like it was flawed in some way. Perhaps the puzzles weren’t for us, but the system with the keys didn’t seem to work as intended and the puzzles left us feeling frustrated and definitely not wanting more.
It’s a shame this game can only be played once, but we enjoyed it. The clever use of bots helped immerse us in the heist and this game felt very different to others we have played.
This post is a first for Review The Room, it’s the first post that we’ve published that has actually been written by a guest blogger. Here Alan Coo gives his thoughts on what escape rooms need to change in 2022. What do you think?