Nothing is ever going to be quite the same as playing a physical escape room in person, but the virtual version of The Laboratory came close, and was everything I could ask for in a game: good theming, clever puzzles, and a great host. I’m only sad that I won’t get to play it in person
If you’re looking for a family-friendly activity, look no further than Cosmic Panic and prepare for a fun, and surprisingly immersive, adventure
I have loved logic puzzles for as long as I can remember and that love allowed me to enjoy Stolen a bit more than I might have otherwise. It’s not a bad game, but it was let down by the lack of a clear, or really any form of, conclusion
If you’re looking for a game to dip your toes into the water of virtual escape rooms, look no further! The Disappearance of DJ McDee is a great way to try out the format before committing to Clue Cracker’s paid games (which are also highly enjoyable.) And yes, the song is really catchy
A perfect balance between online treasure hunt and escape room. The experience was slick, well thought-out, and with puzzles that had varying levels of difficulty. Refreshing to see something different
Often in live escape games, the communication challenges can be some of the most difficult tasks teams come across. Alone Together is a great little game to hone your communication skills so you can impress the GM once we can finally play outside again!
On the easier side for enthusiasts, but perfect for the family. All in all, it’s a great intro to remote escaping and scratched a little bit of the escape room itch we’ve been feeling – and there was a dinosaur!
Eltham Escape Rooms have clearly upped their game in terms of set design with this room, aiming for full immersion, with an impressively decorated set and the more tactile puzzles, allowing the game to become a true adventure.
A solid game that was incredibly well priced at £12 for the print at home version. Puzzles ranged in style and difficulty and many were actually similar in style to those that one would find in a live escape experience
If you haven’t already been convinced to try The Insiders, I don’t know what else I can say. It is without a doubt the best play at home game we have taken on to date. The Insiders is surprisingly immersive, incredibly clever, and just downright fun
We enjoyed Imaginarium, and loved Station X, but Pudding Lane is by far one of our favourite games on offer at TimeTrap, cementing itself a place in Liz’s Top Ten Escape Rooms list
Is it the most amazing game I’ve ever played? No. Is it fun, and a reminder of the sort of experiences that I had at the start of my escaping career that made me fall in love with this crazy hobby in the first place? Absolutely
Strikeforce isn’t likely to win any awards for design or creativity, but I wouldn’t hesitate to recommend this room to teams looking to play for the first time. It’s a solid room, but I do think that your GM could make it or break it for you. Fortunately, ours made it
With an impressive narrative driving the game forward, tasks hinted at what might have befallen the Citadel. Strong puzzles, great GMs and strong narrative, The Citadel was incredibly enjoyable.
One of the most impressive aspects of the games at TimeQuest is the sheer amount of physical space devoted to each game, and Saving Operation Neptune was no exception. It would be possible to fit at least two games in the space given to Neptune
The weakest of the games we played at Escape Hub. With some much better games on offer in Maidstone, and at Escape Hub itself, I would suggest that teams keen to play all of the games play this one first and move on to better options.
Great fun for adults and kids, but between the theme, the set, and the types of puzzles and tasks throughout The Game, this room is one of our top picks if you’re looking for something the entire family can get involved with
Whether you’re an escape enthusiast or it’s your first time, if you’re looking for a two-player game in London, or just looking for something a bit outside the norm for date night, you can’t go wrong with Jet 2 Space
We haven’t done many but this was the best ClueHQ room we’ve done so far. Good room design and only one annoying puzzle, not a bad way to spend an hour
Probably the best of the games at Red House (both locations), but a weak ending with annoying puzzles made this a train we were pleased to get off
A very traditional room which suffered from the usual GM issues and some potentially glitchy tech. We completed in 25 minutes even after being slowed down by issues
A lovely Christmas room that is sure to be fun for all the family. Mostly traditional but with a strong ending, it’s a perfect Christmas room!
The Adventure Begins is a fantastic game with clever puzzles, a great set, and some really fun moments. I wouldn’t hesitate to recommend this room to teams that are trying to find their first escape room or to enthusiasts, particularly those that want to try their hand at their first room as a team of two.
The Monosphere probably won’t be winning any awards, but we found it enjoyable. What we were most impressed by is how Trapp’d have managed to keep it so clean given the amount of white in a room located next door to Molten Creek Mine!
We wouldn’t recommend Dead on Arrival to someone that has never played an escape game before, but we enjoyed it, escaping in about 33 minutes, which leads us to conclude that the puzzles are sound, and it’s worth giving it a go.
Having found ourselves often frustrated in Stranger Things, The Black Diamond was a wonderful change of pace with logical puzzles with clear sign posting where required and an enjoyable finish
I would encourage enthusiasts to tackle this in smaller groups, or some of the team will likely find that they miss out on much of the action. However, the linear structure, and the more traditional escape room-style logic and observational puzzles make this an ideal room for new players
Even standing in the hallway, it’s clear that the set design for this game is leagues above the games we had played here previously. The Cabin is a solid, well thought out room, and worth playing if you’re planning to visit Peterborough.
Tricky Escape’s Magic and Mystery clearly has elements inspired by a certain series about a young wizard, while still managing to be original, and is a well-themed, family-friendly room
In a market filled with 60-minute games, Pathogen is one of the rarer 90-minute experiences, and it certainly sets the bar high. The game was highly immersive, with excellent theming, and clever puzzles
Yes, Abigail is creepy, and there are a few attempts at jump scares, but this, for us at least, was not a true horror experience, and was more of a well done paranormal themed room
I was impressed with Extraction. It was a fun, and interesting If the first game from the Extraction Room team is anything to go by, if they decide to expand and design more games, I can only wait with anticipation to see what they come up with.
Sub Terra was a delight from start to finish. With a strong story that’s reenforced by a fantastic set, and great puzzles, it has firmly secured a place on my list of Top Ten Favourite rooms (to date). If you haven’t made the trip to Co-Decode yet, what are you waiting for?
Pressure Point seem to have nailed developing games which manage to have not just good game play, but take you from the beginning, through to a peak, and finally a good, solid ending
Pressure Point have designed a special game, full of humour and clever puzzles, with a fantastic set and fun music, and we’re just sad that we can’t play it again
‘Difficulty by Darkness’ is how we’d describe this room. In addition to the darkness, the game felt as though it had a number of red-herrings, with several things in the room that we never did find combinations or keys for
Sadly, this room just didn’t live up to our expectations from the Sub; it was fun to play, and while there are no obvious problems with the game, it just lacked any sort of wow-factor.
A fun room, with solid puzzles but was unfortunately let down by a truly terrible clue system
Templars possibly ranks as the hardest room we’ve ever done. We’ve seen other teams getting decent times so it obviously just didn’t click for us. Give it a try if you want a challenge
Alcatraz was a solid, enjoyable game, but it ultimately fell a bit flat for us. It’s tough to put a finger on exactly what it was; whether it was the ending in general, or just the fact that it wasn’t quite as much fun as their other room, ‘Haunted’
Mission Breakout’s website proclaims their games to be the most immersive in London. While the set and integrated puzzles certainly lend weight to that claim, we don’t feel like we can agree
TimeTrap have created an excellent experience with clever puzzles, excellent set design, and a massive amount of fun. I’m only disappointed that it took us so long to make it to Reading; Station X is one not to miss!
There are no less than four ways this game could end, depending entirely on the choices made by the players, which could cause many to have a love/hate relationship with this room, and some might find that the existential dilemma created for them by the room is perhaps the most difficult aspect.
A prison break is nothing new theme-wise, but this game was immersive and realistic and on a completely different level to not only to other similarly themed games, but also everything else on offer at Lucardo.
With the types of puzzles and the design choices, I would say this game is perfectly suited to small groups of enthusiasts (perhaps those that want to try their first room as a two) or larger groups of new players.
This is a fun room, although arguably on the easier side. If you’re in the area anyway, you’ll have a good time, but don’t go with a large and experienced team
Costumes, puzzles, and one of the nicest owner/GMs you’ll ever meet. We preferred The Rig but Sacred is a very good room and has plenty to keep you occupied
Carfax is a great room and it excelled in room design. Surrounded by the natural stone walls of the cave, the rest of the set was used to enhance this already impressive setting
Like most of the rooms at Escapologic this was a linear room with very strong set design. Don’t get distracted by all the funky items and you should be fine
Howitz is gritty, grimey, dimly lit, and full of jump scares and some really creepy toys, but if I were to give it a rating like a movie, it would receive a PG-13.
If you’re like us, and putting off a visit to Bewilder Box, stop right now, and find the time to just do it! The Bewilder Box Initiative instantly became a favourite of ours
The compactor had a very industrial feel, and was certainly visually impressive. There were a few surprises here and there, which kept things interesting, but generally it didn’t live up to expectations.
Our first room at Get Lost Escape Rooms and it set the bar high for the others. This room felt like we were experiencing a Resident Evil in real life. A fun game from start to finish
This is a fun room with a slightly different twist to most escape rooms. We weren’t a big fan of the format, but like Marmite, you’ll probably love it or hate it
Everything in the room was on theme, and puzzles were logical. This is a fun room, that although perhaps a little ‘home-made’ is still worth the visit
This room is massive, and while we successfully completed it as a two, this would definitely be well suited to, and fun for, a larger group.
This room has almost everything I look for in an escape room: beautiful set design, clever puzzles, enough narrative to drive the game forward, and just a bit of humour
According to Tulleys’ website, this is the easiest of their rooms. I would tend to agree, and think it would be an excellent choice for both enthusiasts and newcomers, alike
Tulleys have clearly spent an inordinate amount of both time and money to make this an experience that you are not likely to forget, and it has certainly paid off
We thought their other room ‘Spacescape’ was great – this was better! A solid room with an impressive ending
The team have clearly put a lot of thought into this experience, and Exodus is one not to be missed.
AI Escapes are really going for full immersion with Project Delta, and have spent a lot of time to truly bring you into the world
If Red Giant is anything to go by, the company may well be setting the standard for the future of escape rooms.
We heard this was the scariest room in LA, we discussed if this was actually something we wanted to do. I’m glad we did
For our final room of the day, we found ourselves back at The Panic Room’s Gravesham Market location, but this time outside, in a prison van!
Of the rooms that we completed at The Panic Room, this was (in my opinion) the most beautifully designed room
While Enigma is lacking the WOW-factor of other rooms at The Panic Room, it is still a solid, and enjoyable room
A solid room, which enthusiasts and new players alike will enjoy. A lot to do for a team of two, but plenty of space for larger teams
Dino Land was the perfect way to kick off an entire weekend of escapes, and lived up to all of my childhood dreams of visiting Jurassic Park.
The hardest part of this room was quite possibly the searching. Just when I thought we had looked at everything, we would discover a prop that hadn’t been used before and discover yet another piece of a puzzle or a key
This was a really enjoyable room, but no real wow factors for me. It isn’t particularly scary, just a bit dark
A decent but linear room that was challenging in all the right places, unfortunately let down by a terrible clue system
As mentioned, the room was visually appealing, but some of the immersion was lost when the technology failed.
Despite being billed as one of the company’s more challenging rooms, we breezed through this room as a team of four, obliterating the current record and topping the leaderboard.
Despite the sheer volume of puzzles, I wouldn’t hesitate to recommend this game to newbies, provided they have a larger team. For enthusiasts, it’s a solid room and a good choice if you like a plethora of puzzles.
This room is light on backstory, but you definitely leave the outside world and become absorbed in your puzzle solving. At times a challenging room, but always fun
I was expecting something that was more of an escape room combined with a history lesson. This was not that, but it was still good fun, although we did definitely start to feel the pressure towards the end!
Only a 15 minute walk from the Underground, on the Northern Line, and there is no way to describe it other than “Fun.” Do it. You won’t regret it.