Costumes, puzzles, and one of the nicest owner/GMs you’ll ever meet. We preferred The Rig but Sacred is a very good room and has plenty to keep you occupied
List of the rooms we have reviewed in the Midlands. In date order from newest to oldest
Carfax is a great room and it excelled in room design. Surrounded by the natural stone walls of the cave, the rest of the set was used to enhance this already impressive setting
“Like real-life Indiana Jones” that’s what we were promised. It was certainly an adventure through a dark, creepy crypt, but luckily for us (and Indy) there were no snakes
This is a fun room, but due to how linear it is and the lack of puzzles we probably wouldn’t advise it for large teams, especially if those teams are experienced. It’s definitely a room to give a go though as it is visually impressive.
This room is not one for the faint hearted and if you’re of a nervous disposition it’s probably one to avoid. However, if you want a room that it a bit different and will not only challenge your mind but also your bladder control, then give it a go!
Like most of the rooms at Escapologic this was a linear room with very strong set design. Don’t get distracted by all the funky items and you should be fine
You’ll be hard pushed to find a room with a better story, and you definitely won’t find a better setting for a room. This room lived up to it’s impressive venue and is well worth a visit/detour
Howitz is gritty, grimey, dimly lit, and full of jump scares and some really creepy toys, but if I were to give it a rating like a movie, it would receive a PG-13.
This room delivers something that you probably won’t have seen anywhere else. No spoilers – a fun room with some very impressive room design and definitely one you won’t forget
I loved this room, I really did. Retrogaming memories are my weakness and this room exploited them to the max
Everything in the room was on theme, and puzzles were logical. This is a fun room, that although perhaps a little ‘home-made’ is still worth the visit
If you’re lucky enough to get a good GM then this is a solid room and one we would happily recommend to enthusiasts
If things were running smoothly this is probably an ok room, particularly for children or new players. But if you’re an enthusiast I think you’ll find this room rather lacking and one to avoid.
While we did escape, it was only just managed, and we were left feeling a bit deflated, due to both the quality of the puzzles and the attentiveness of the GM
This room is massive, and while we successfully completed it as a two, this would definitely be well suited to, and fun for, a larger group.
Lacking in backstory this room makes up for it in the excitement it delivers at all points. Easier puzzles but good for all ages (except maybe the really old).
If you’re looking for a room that does something a bit different then this is the one, it forces you to rely on communication between each other and without it you will go down with the ship.