We chose Incognito’s Secret Lair to be our 200th room, so no pressure. This room had a good mix of puzzles and we can easily see this being a family favourite (equally good as a two though!)
List of the rooms we have reviewed in the Midlands. In date order from newest to oldest
With an impressive narrative driving the game forward, tasks hinted at what might have befallen the Citadel. Strong puzzles, great GMs and strong narrative, The Citadel was incredibly enjoyable.
The Monosphere probably won’t be winning any awards, but we found it enjoyable. What we were most impressed by is how Trapp’d have managed to keep it so clean given the amount of white in a room located next door to Molten Creek Mine!
Yet another fun room from Trapp’d, not their best, but equally not their worst. Be prepared to get dirty so make sure you don’t do this room before a night out! A fun use of tech and on-theme puzzles made this an enjoyable room
A fun room with strong set design and a good story to follow. Families (particularly kids) will love this room! A bit of wear-and-tear that needs to be fixed, but we enjoyed it regardless
We wouldn’t recommend Dead on Arrival to someone that has never played an escape game before, but we enjoyed it, escaping in about 33 minutes, which leads us to conclude that the puzzles are sound, and it’s worth giving it a go.
A good warm-up room for enthusiasts or a great family room. On the easier side so enthusiasts will probably fly through it, but it’s enjoyable and has some nice design touches that we haven’t seen elsewhere
Having found ourselves often frustrated in Stranger Things, The Black Diamond was a wonderful change of pace with logical puzzles with clear sign posting where required and an enjoyable finish
A fun room with some nice 80s touches. Decent puzzles but ultimately let down by red herrings and an over abundance of sign-posting. A few tweaks to the puzzles, and perhaps the clue system and this could be a great room
I would encourage enthusiasts to tackle this in smaller groups, or some of the team will likely find that they miss out on much of the action. However, the linear structure, and the more traditional escape room-style logic and observational puzzles make this an ideal room for new players
If you’ve done rooms at Escape Peterborough before then this room will be nothing like them. They’ve really upped their game with this room and the only rival for it there is The Cabin. Good theming, decent puzzles (although padlock heavy), but swash-buckling fun
Even standing in the hallway, it’s clear that the set design for this game is leagues above the games we had played here previously. The Cabin is a solid, well thought out room, and worth playing if you’re planning to visit Peterborough.
A ’fun’ take on the rather grim Sweeney Todd story. Decent puzzles, good design, and a good flow. We struggled, but we’re not really sure why
This room was the highlight of the day for me. I know VX2.0 seems to be getting more love right now, but this room is fun, traditional, and just generally well put together
You’ve got to give Trapp’d credit for what they’ve done with this room. They’ve tried to do something different, and they have. If it wasn’t for a jumpy GM we’d have probably enjoyed this room more than we did
Yes, Abigail is creepy, and there are a few attempts at jump scares, but this, for us at least, was not a true horror experience, and was more of a well done paranormal themed room
This was a straight-up horror room, there’s no denying that. But the puzzles flowed and we had fun, even with the live actor tormenting us at every turn. Horror fans will love it
When it was new this was probably a decent room. Unfortunately in its old age it has lost its way and become a bit frustrating. Couple the frustration with tired props and it’s good it’s set for retirement.
A decent room that is definitely good for beginners and has enough fun to keep you going. Decent puzzles and theming made for an enjoyable experience.
Costumes, puzzles, and one of the nicest owner/GMs you’ll ever meet. We preferred The Rig but Sacred is a very good room and has plenty to keep you occupied
Carfax is a great room and it excelled in room design. Surrounded by the natural stone walls of the cave, the rest of the set was used to enhance this already impressive setting
“Like real-life Indiana Jones” that’s what we were promised. It was certainly an adventure through a dark, creepy crypt, but luckily for us (and Indy) there were no snakes
This is a fun room, but due to how linear it is and the lack of puzzles we probably wouldn’t advise it for large teams, especially if those teams are experienced. It’s definitely a room to give a go though as it is visually impressive.
This room is not one for the faint hearted and if you’re of a nervous disposition it’s probably one to avoid. However, if you want a room that it a bit different and will not only challenge your mind but also your bladder control, then give it a go!
Like most of the rooms at Escapologic this was a linear room with very strong set design. Don’t get distracted by all the funky items and you should be fine
You’ll be hard pushed to find a room with a better story, and you definitely won’t find a better setting for a room. This room lived up to it’s impressive venue and is well worth a visit/detour
Howitz is gritty, grimey, dimly lit, and full of jump scares and some really creepy toys, but if I were to give it a rating like a movie, it would receive a PG-13.
This room delivers something that you probably won’t have seen anywhere else. No spoilers – a fun room with some very impressive room design and definitely one you won’t forget
I loved this room, I really did. Retrogaming memories are my weakness and this room exploited them to the max
Everything in the room was on theme, and puzzles were logical. This is a fun room, that although perhaps a little ‘home-made’ is still worth the visit
If you’re lucky enough to get a good GM then this is a solid room and one we would happily recommend to enthusiasts
If things were running smoothly this is probably an ok room, particularly for children or new players. But if you’re an enthusiast I think you’ll find this room rather lacking and one to avoid.
While we did escape, it was only just managed, and we were left feeling a bit deflated, due to both the quality of the puzzles and the attentiveness of the GM
This room is massive, and while we successfully completed it as a two, this would definitely be well suited to, and fun for, a larger group.
Lacking in backstory this room makes up for it in the excitement it delivers at all points. Easier puzzles but good for all ages (except maybe the really old).
If you’re looking for a room that does something a bit different then this is the one, it forces you to rely on communication between each other and without it you will go down with the ship.