I can see why people praise this game. It’s got good set design and the puzzles all make sense. The little ‘extra’ at the end also gives enthusiasts something to aim for, and I’m sure this would be a hit for players of all ages.
List of the rooms we have reviewed in the South East. In date order from newest to oldest
If you’re looking for a hardcore puzzling session in Brighton, this probably isn’t the game for you. However, if you’re looking for a space filler, a warm up, or an introduction to escape rooms, then this certainly would fit the bill.
I can see why Ram Raid is an enthusiast’s favourite. There is a lot to do in this game, but you don’t have to do it all to be successful. This game will likely keep you locked up for most of the 60 minutes, and you’ll be non-stop running around solving some quality puzzles.
I’d probably class this as quite a traditional escape room, with some traditional but satisfying puzzles. It starts off dark but soon lightens up and becomes a fun place to explore.
This wasn’t the hardest or scariest of games, but all the puzzles clicked and we flew through it. Probably not a challenging room for experienced players, but it was a solid and fun game that we were glad to have played
Another example of a beautifully assembled game by TimeTrap that was a joy to play. The puzzles were great and on theme, and the room itself was wonderful to interact with. Don’t worry if you didn’t play the prequel to this game, you’ll still have a great time.
Age of Magic almost certainly wins the prize for most beautifully themed magic room I’ve played thus far. On top of that, the puzzles were solid, making the entire experience simply enchanting.
Hell House is possibly The Panic Room’s most ambitious project to date, and it is quite a sight to behold. If you’re planning a visit to Gravesend, I would add Hell House to the “Not To Be Missed” list.
If you’re looking for a game for stag/hen dos, this is it. This game obviously has a target market and I imagine it does really quite well for that market, I’m not sure what enthusiasts will think about it, but credit to Panic Room for doing something different.
My favourite Sondheim musical is Sweeney Todd, so of course, my nerdy little musical-loving heart was in heaven in Mr Todd’s. The set was beautiful, the puzzles pleasing, and the story stuck very closely to the one I know very well, making this game a delight to play.
I’m not normally a huge fan of horror/live-actor escape rooms as they seem to just be dark for the sake of it, but Needlenose was good fun and had a good sense of adventure. In terms of set design and build, it felt like a step up from their earlier games and I’d imagine this is a very popular game around the scary season!
We enjoyed our time in the Quick-E-Mart, but it just felt a bit short. We were an experienced team, but for a 90 minute game, we didn’t expect to get out in less than 40 minutes. The experience was fun, just a little too short lived and left us wanting a few extra puzzles to bulk it out.
Unsolved Mysteries have raised the bar for what I expect from an escape room with The Cabin. With satisfying puzzles and a surprising human element, The Cabin managed to be infinitely more immersive than a simple “serial killer” themed game
Atlantis ticked every box on my “Perfect Escape Room” list and then proceeded to blow my already high expectations out of the water (pun intended). In fact, I may even have new tick boxes to add to the list after our visit to Broadstairs. Honestly, if I were to pick a favourite game in the UK (possibly on the planet), it’s currently in Broadstairs.
Captcha Code is a brilliant way to spend an hour or two exploring the charming town of Broadstairs, and slots perfectly into the interconnected narratives of The Network and WunderWaffe Operation Quartz. But more than that, it is an exceedingly clever, and exciting game full of delightful surprises and pleasing puzzles.
This game was a long time in the making, but I’m pleased to report that the wait was 100% worth it. The Escapement have created a game here that will surely go to the top of people’s ‘Top 10’ lists, we need to rejig ours, as this is firmly up there for sure.
We left it a long time before playing this game, and we shouldn’t have. The puzzles were logical and fair, our GM was great, and we had a very ‘Happy’ time in this Institute.
I’ll admit, I am somewhat biased, being totally and automatically in love with almost any game that gives me an opportunity to live out my Indiana Jones fantasies, but Explorer’s Diary is about as close to perfect as a game could get. Beautifully designed, both aesthetically and in terms of game play, this game was a joy to play, and my new favourite at Hounds Escape. Not only is it not to be missed if you’re in the area, but it’s worth making a special trip for.
Everyone knows Brighton has great escape rooms, but if you’re in the area then it’s definitely worth stopping by Worthing. MindWorks surprised me with the quality of this game, and it was a lovely way to end a day of quality games.
There’s a reason Pier Pressure are so well thought of amongst escape room enthusiasts, and Modrophenia highlights all of those things. Funky sets, perfect puzzles, and an immersive atmosphere, you can’t go wrong with any of the games here, but Modrophenia is one not to miss.
Loot the Lanes contains a real sense of awe that is often lacking in escape rooms and is a true testament to the team at Pier Pressure. Everything about this game is first rate and I can easily see why this game is consistently rated as the best, or one of the best in the UK. It’s a must play.
We hoped to finish on a high at Random-Rooms, but I think The Old Hospital was our least favourite game of the day. One puzzle just felt like a massive leap and that caused us to end the game with more frustration than fun.
The Cell has a unique twist on an otherwise familiar theme. In all, it was a decent game, with fair puzzles, but was ultimately a bit of a let down with an anticlimactic finish.
For a room called ‘The Dragon Room’, it felt like it was lacking something, and I think that would probably be a dragon. Two big puzzles slowed down the game for us and kinda killed the buzz, up until that point we were enjoying it, then it just became a bit frustrating.
This room certainly lived up to its name, it was very random. We clicked with the puzzles and found it to be an easy game, strangely it was probably the game we enjoyed the most at Random-Rooms.
Hounds Escape impressed us with their debut game, and their second may be even better (I can’t decide – it would be like choosing a favourite child if I had any). If you’re looking for an hour filled with amazing scenery, fantastic puzzles, and a whole lot of laughs, you won’t go wrong getting yourself over to Hounds Escape for a little Southern Discomfort.
The magic added something to the immersion. Nethercott is possibly still my favourite, and Mutiny might still be Liz’s, but objectively SpellCraft might be one of Tulleys best. The magical elevator taking us places, and then revisiting other rooms, and the twistyness of everything gave it a level of mystique
The set of Into the Reliquary is truly something to behold, and there are certain moments throughout the game that we are unlikely to forget for some time. The puzzles didn’t wow in the same way as their surroundings, but still made for a fun game, although that was somewhat overshadowed by a moment or two of what felt like legitimate danger.
For us, there was a bit too much going on in this game which meant we couldn’t focus on what we needed and ended up missing key things. DarkMaster are certainly up there with the best for their set design, but I think the puzzles left us wanting a bit more.
Hounds Escape have managed to take everything that I’ve loved about other venues I’ve visited and games I’ve played and put them all under one roof. Questionable Ethics is a superb game
Extinct is a must-play game. From the moment you start, it’s an adventure, straight through to the heart-pounding conclusion. With an awesome set, tactile and pleasing puzzles, and an intricate narrative, Extinct (Escape from Jurassic Island) is everything I want an escape room to be.
Prison break rooms are probably one of the most common themed rooms out there, but this is one of the better ones. Quite a search heavy room at times, but the puzzles were fair and the signposting was decent
Diamond Dogs has shown that it’s true you should never judge a book by its cover, proving that a heist game can be adrenaline-fuelled, immersive and exciting; full of twists and turns, inventive puzzles, and with a strong story. TL; DR – this game is fantastic
There is no doubt that this room is going into both of our Top 10’s, it was great. Great is the word to describe it, great puzzles, great design, great hosts, great fun!
A good use of tech, and two tools/props that were very satisfying to use will give us something to remember this room by. A couple of ‘trial-and-error’ puzzles are ones we’d rather forget.
We enjoyed Imaginarium, and loved Station X, but Pudding Lane is by far one of our favourite games on offer at TimeTrap, cementing itself a place in Liz’s Top Ten Escape Rooms list
Despite not being ‘blown away’ by this room, it was an enjoyable experience and kept us engaged well. Take your communication ‘A-game’ with you and you’ll have a good time.
We can’t say enough how much we loved this room. We never felt like we were playing a game, it actually felt as though we were saving War-era Canterbury, and the epic conclusion here is one not to be missed!
Going into this room I didn’t expect it to be my favourite at TimeQuest, but it was. The outside-of-the-box thinking and the heavy search element made this very enjoyable for us, and the attention to detail was also refreshing.
One of the most impressive aspects of the games at TimeQuest is the sheer amount of physical space devoted to each game, and Saving Operation Neptune was no exception. It would be possible to fit at least two games in the space given to Neptune
This is a very different offering to the others at TimeQuest and those looking for a tech heavy room that mostly steers away from padlocks should be in their element
We have absolutely no reservations adding The Curse of Curawood’s Garden to the list of rooms that would be enjoyed by players of all ages, young and old alike. Play it, and get lost in Curawood’s world
A massive step in quality over the earlier games at Escape Hub. Inbound has great set design, good puzzles, and a wonderful journey through the streets of ‘York’
The weakest of the games we played at Escape Hub. With some much better games on offer in Maidstone, and at Escape Hub itself, I would suggest that teams keen to play all of the games play this one first and move on to better options.
This wasn’t a bad room, and we actually had a fun time (especially with the ending). But with a few too many padlocks and a little too much wear-and-tear we feel like this room may be slightly past its prime.
Hypnos is darker than their other room but has interesting and challenging puzzles. A number of padlocks around the place but a good use of tech breaks them up nicely and keeps it engaging
Great fun for adults and kids, but between the theme, the set, and the types of puzzles and tasks throughout The Game, this room is one of our top picks if you’re looking for something the entire family can get involved with
Perhaps we’re biased because Get Lost’s room always seem to ‘click’ with us, but we thoroughly enjoyed this room and thought the set design was very impressive. Always love a uniquely themed room!
For us, this room felt like an odd crossover between Jurassic Park and a zombie film – and it worked! Good puzzles in a variety of styles and great set design to boot
With only 60 seconds to fix the time machine, this isn’t your ordinary room. Technically a 90 minute experience, sci-fi fans will likely find lots to love about The Time Machine (we did)
Motel California is a fun room at a company run by enthusiastic and passionate owners. While there is nothing stand out about this room, we enjoyed every minute we spent in it.
A lovely Christmas room that is sure to be fun for all the family. Mostly traditional but with a strong ending, it’s a perfect Christmas room!
We loved this room and enjoyed every moment in it. It’s a cracker of a room and even in a team of five there was plenty to keep us all busy
I was impressed with Extraction. It was a fun, and interesting If the first game from the Extraction Room team is anything to go by, if they decide to expand and design more games, I can only wait with anticipation to see what they come up with.
Pressure Point seem to have nailed developing games which manage to have not just good game play, but take you from the beginning, through to a peak, and finally a good, solid ending
A solid room where you’re trying to barricade yourself in rather than escape. I preferred their other rooms but this was still a good room with decent puzzles and a solid ending.
Pressure Point have designed a special game, full of humour and clever puzzles, with a fantastic set and fun music, and we’re just sad that we can’t play it again
Pier Pressure have created a room that is 100% fun and if you like some classic old school tunes, you’ll have a great time. Fun puzzles and a top soundtrack will give you a time to remember.
‘Difficulty by Darkness’ is how we’d describe this room. In addition to the darkness, the game felt as though it had a number of red-herrings, with several things in the room that we never did find combinations or keys for
Sadly, this room just didn’t live up to our expectations from the Sub; it was fun to play, and while there are no obvious problems with the game, it just lacked any sort of wow-factor.
A room that’s strongest point was it’s theming, it does well to include relevant props and decor that help immerse you. Tricky at times but doable, this was our preferred room of the three at this venue
We don’t normally detour to venues with just one room, but as we’d heard good things about Jail Break at Clue Cracker we decided to make an exception and swing by Tunbridge Wells – it was worth it.
Fun puzzles, a beautiful set, and a story that keeps you guessing right up to the end – get to Faversham and do this room! Certainly one of the best wild west rooms around!
This room instantly went into our Top 10 and it will be there for some time. Strong puzzles, hilarity, and wonderful GM, this is a room not to miss. Flash Gordon for the win!
A really fun room that encapsulates the spirit of Alice in Wonderland perfectly. Puzzles on theme, set looking great, generally just a good room all round
TimeTrap have created an excellent experience with clever puzzles, excellent set design, and a massive amount of fun. I’m only disappointed that it took us so long to make it to Reading; Station X is one not to miss!
A 40 minute room that won’t challenge enthusiasts (we got out in 12 minutes) but it is a whole lot of fun and we thoroughly enjoyed it. A great warm-up or cool-down room and definitely one to add to the list if you’re in Brighton!
This is one of those rooms that you enter and think you know what you’re getting but then it finds ways to surprise you and fill you with excitement. On the surface it looks like a simple room but behind the scenes there is a lot of tech working hard to keep you on your toes
There are no less than four ways this game could end, depending entirely on the choices made by the players, which could cause many to have a love/hate relationship with this room, and some might find that the existential dilemma created for them by the room is perhaps the most difficult aspect.
In places this was a very hard room, at times it was frustrating, but in the end it was fun. A lot of time was spent on immersing you in the story, and the ending was something a little different
We got possibly our quickest ever escape time in this room, partially because the puzzles just clicked, but also because there wasn’t that many of them. A fun room but don’t do it in a large group or you may not have much to do
This is a fun room, although arguably on the easier side. If you’re in the area anyway, you’ll have a good time, but don’t go with a large and experienced team
The rooms at The Bewilder Box are more than just escape rooms, they are experiences where everything works together to immerse you in their world. Each time you think you know what to expect they do something different, wonderful, and unexpected.
If you’re like us, and putting off a visit to Bewilder Box, stop right now, and find the time to just do it! The Bewilder Box Initiative instantly became a favourite of ours
Another beautiful Tulleys room but ultimately let down by reset issues. Give the room a try, but probably wait a while for them to get it running smoothly – we should have waited.
A fun room but generally nothing exciting to reflect on. Probably a good beginners room but enthusiasts will have seen better.
The compactor had a very industrial feel, and was certainly visually impressive. There were a few surprises here and there, which kept things interesting, but generally it didn’t live up to expectations.
Get Lost Dover currently have three rooms and each is fun in their own way. This was my least favourite of their rooms, but don’t let that fool you, it’s worth doing and does enough to keep you on your toes
Have you ever done a room where every puzzle just clicked for you? Like you were in the mind of the room’s designer? That’s exactly what happened for us in this room and we enjoyed every minute of it
Our first room at Get Lost Escape Rooms and it set the bar high for the others. This room felt like we were experiencing a Resident Evil in real life. A fun game from start to finish
This is a fun room with a slightly different twist to most escape rooms. We weren’t a big fan of the format, but like Marmite, you’ll probably love it or hate it
A great room with welcoming hosts and a very good GM. Faversham is beautiful, but this room really makes it worth visiting
According to Tulleys’ website, this is the easiest of their rooms. I would tend to agree, and think it would be an excellent choice for both enthusiasts and newcomers, alike
Probably the third best room at Tulleys, strangely we found this one harder than Nethercott Manor despite this being classed as easier by Tulleys
Tulleys have clearly spent an inordinate amount of both time and money to make this an experience that you are not likely to forget, and it has certainly paid off
We thought their other room ‘Spacescape’ was great – this was better! A solid room with an impressive ending
The team have clearly put a lot of thought into this experience, and Exodus is one not to be missed.
A tech heavy room that has a very impressive ending. One of the many rooms that is worth doing in Margate
Even when you’re receiving the briefing for this room you know it is going to be something special. This isn’t just a 60 minute experience, this is a game changer.
This room is beautiful, it really is, and when a room uses genuine artifacts there is no doubt you are in for a treat
This room didn’t feel up to the same level as the other Panic Room rooms, and although it was fun, we left feeling a bit flat
A great introductory room for inexperienced players, or a nice little warm-up / cool-down after a long weekend of full length escape rooms.
For our final room of the day, we found ourselves back at The Panic Room’s Gravesham Market location, but this time outside, in a prison van!
Don’t be fooled by the theme, this room will give both families and enthusiasts entertainment, and is challenging enough for both.
Although this room is creepy, and it certainly is creepy, I wouldn’t really call it a scary room and it is definitely fun
Of the rooms that we completed at The Panic Room, this was (in my opinion) the most beautifully designed room
£5 per team 10 minutes of your life = a wonderfully relaxing alternative to a traditional escape room.
While Enigma is lacking the WOW-factor of other rooms at The Panic Room, it is still a solid, and enjoyable room
What a room! This room is not just a must-do room in Gravesend, but definitely one of the top rooms in the country.
A solid room, which enthusiasts and new players alike will enjoy. A lot to do for a team of two, but plenty of space for larger teams
Although not the most advanced or impressive room in The Panic Room’s arsenal it’s still a solid room and one that’s definitely worth doing.
Dino Land was the perfect way to kick off an entire weekend of escapes, and lived up to all of my childhood dreams of visiting Jurassic Park.
This 45 minute room shouldn’t be a hard, but for us it was. If you’re looking for a slightly different Christmas room then this one is a lot of fun.
This was a really enjoyable room, but no real wow factors for me. It isn’t particularly scary, just a bit dark
With a background in Thorpe Park Fright Nights you’d expect this to be a scary room, it isn’t. It’s creepy but I wouldn’t class this as a scare room (or it wasn’t when we did it)
This room is light on backstory, but you definitely leave the outside world and become absorbed in your puzzle solving. At times a challenging room, but always fun
The area this room stood out on was not the puzzles, but the set design. They did a good job of avoiding the readily done ‘split-start’ system and have made a truly enjoyable game.
It’s easy to be the best room in Slough when you’re the only room in Slough, but it’s still close.
A small room that has enough to keep you going and somehow still manages to surprise you.