The Panic Room Puzzle Book Experience was similar to other games of a similar nature from The Panic Room, and had a few puzzling highlights, and a few tricky moments. Just remember: Don’t Panic!
Puzzle Books
Looking for a game you can play at home but don't want to print it? A puzzle book could be just what you're looking for...
The Panic Room: The Book of Grimm (Play at Home)
Escapers looking for a tangible play at home game that won’t break the bank and isn’t an Exit box would do well to look at the range of Puzzle Books from The Panic Room. The Book of Grimm had some solid puzzles and kept us entertained for well over an hour, while providing a nice dose of nostalgia for some favourite childhood stories
The Panic Room: Frankenstein’s Book (Play at Home)
We had a bit of a love/hate relationship with this game. The idea is great, but we struggled on a few puzzles. Either way, if we’re going away for a break sometime, I could see us taking a couple puzzle books with us
The Panic Room: The Exorcism of Isabelle (Play-at Home)
The Exorcism of Isabelle was our first foray into the world of The Panic Room’s puzzle book/print and play options, and it was not a disappointment. With some mechanics that were vaguely reminiscent of the games in the Exit the Game series, and satisfying puzzles, The Exorcism of Isabelle could be a perfect choice for a game night.
The Cult Experience (Play at Home)
If you’re a fan of horror experiences and have 2.5 hours to spare then it could be worth giving this a try. It’s very different to the Exit Games and we found that if we didn’t mark the book then the experience is reusable