clueQuest have added another excellent play-at-home option to their already stellar collection. Humanity 2.0 continues the narrative begun with Stolen IQ, and takes the series through to its conclusion
Print & Play
This game improved on the first and those subtle changes made for a smoother experience. If you’re looking for a print and play that is slightly different to the rest, then this is it
As an escape room this isn’t good, but as a game for a family activity then it’s probably not too bad. We enjoyed one puzzle, but only one
Excluding one questionable mission, this was an interesting way to learn a bit of history but having to break for printing really ruined the enjoyment for us. We’ve played worse games, but we’ve also played better.
Escape Hunt have certainly “Leveled Up” with this game. If you’re looking for a fun nostalgic way to spend an hour, Level Up could be just what you’re looking for
This game instantly goes in as one of our favourite print and play games. The interface was the real star of the show, but it was backed up by a great story and strong puzzles. We have no problems recommending this game to anyone, and chances are we will recommend it to everyone!
I am never going to be a fan of games that are giant logic puzzles as I prefer a more diverse range of puzzles, but saying that, if you’re looking for a decent game to play with friends (remotely) then this should keep you occupied for a while
clueQuest have turned the difficulty up to 11 for this game and that will likely give you love/hate feelings towards it. We loved it and it kept us occupied for nearly 2 hours, which for £12 is a bargain. If you want a challenge, give it a try!
I have loved logic puzzles for as long as I can remember and that love allowed me to enjoy Stolen a bit more than I might have otherwise. It’s not a bad game, but it was let down by the lack of a clear, or really any form of, conclusion
This game doesn’t really scratch the escape room itch, but if you wanted a party game where you can have multiple teams completing the game either simultaneously or one-after-another then this would certainly be suitable
While playing this game, one of our team proclaimed “this is the most like a real escape room experience we have had so far”, and to be honest I think it is a good call
A solid game that was incredibly well priced at £12 for the print at home version. Puzzles ranged in style and difficulty and many were actually similar in style to those that one would find in a live escape experience
If you haven’t already been convinced to try The Insiders, I don’t know what else I can say. It is without a doubt the best play at home game we have taken on to date. The Insiders is surprisingly immersive, incredibly clever, and just downright fun