Theming is probably the biggest strength of this game. The imagery was beautiful and the story was woven into it well but the puzzles were weak. Worth playing, but print in black and white to save some money
The first games were great, this game was even greater. It was harder, more intense, slicker, and just generally another top quality game. This game will get the adrenaline going for sure!
While The Music Box isn’t my favourite game from Lock & Code (that honour goes to Dead on the Hour), it’s a solid game. I’d be more inclined to recommend it to escape room newcomers, but even from an enthusiast standpoint, it’s worth a go if you’re in the area.
Homecoming takes place in a massive space and plays out in a mostly linear fashion. You’re unlikely to be blown away by the set, but you may see a puzzle or two that you haven’t seen before.
For £3 (and some printing) you really can’t go wrong with this game. Spend some time setting it up like a real quest and I can imagine that kids will love it. The story is solid, the artwork is very good, and there’s even a certificate at the end of the quest
There is no doubt that this room is going into both of our Top 10’s, it was great. Great is the word to describe it, great puzzles, great design, great hosts, great fun!
If you have kids who want to try out escape rooms (from home), then this is 100% the one you should try. It’s beautifully assembled, has fun puzzles, offers a mental challenge and has delightful physical interactions. Why didn’t this type of thing exist when I was a kid?!
Even if it wasn’t free, this would have been a good game. It was hilarious from start to end and had us in hysterics throughout. The puzzles were good fun, but really came second to the humour, innuendos, and story.
The Ghostly Galleon was a really fun pirate themed room, that was enhanced by a great gamesmaster. For us, it was not quite as good as their Evil Dead II room, but they did set the bar very high with that game. Any way you look at it, this is a good game
As with Plymouth Point, the less we say about this game, the better it will be for you. Just go into this game expecting mystery, intrigue, sleuthing, and twists and turns a plenty.
A good use of tech, and two tools/props that were very satisfying to use will give us something to remember this room by. A couple of ‘trial-and-error’ puzzles are ones we’d rather forget.
A jovial host probably made this game a bit better than it could have been, but a few tweaks are needed to the game to make it translate well into a well-rounded online experience
Top quality acting from our avatar, combined with a wonderful set and puzzles make this room an instant hit. Horror with a pinch of humour, or humour with a pinch of horror, I’m not sure which – just play it and see.
Yet another solid game from The Escape Game. You don’t need any knowledge from the series ‘Hanna’ to play and succeed with Hanna Unlocked, plus it’s free, so really what do you have to lose by giving it a try?
This game further blurs the line between video games and escape rooms, probably swaying more to the former rather than the latter. If you want a laptop killing and challenging communication heavy game, then this one could be worth a try – plus it’s really rather cheap ($4 at time of writing)
A basic but generally enjoyable point-and-click game. This game has a DIY feel about it but it’s better than some ‘professional’ games we’ve played. We’re looking forward to seeing what comes next from Control the Escape, hopefully a little more signposting.
If you’re looking for a light-hearted point-and-click escape room then they probably don’t come much more light-hearted than Edaqa’s room: Prototype. It kept us occupied and entertained for around 50 minutes and managed to provide puzzles we hadn’t seen before
If you’re looking for a game that you can play with the family and get everyone involved, then this is a strong contender for your choice. It’s well put together and has fun puzzles, plus an online leaderboard to give you something to aim for (if you care about those things)
A story driven game that takes a while to play because of all the narrative. If you’re looking for a quick game that you can rush through, then this probably isn’t one for you. However, if you want a game that sucks you into a new world, then give this one a try
This game had twists and turns aplenty! Play Plymouth Point without knowing what to expect, and an open mind and you are in for a good time. This isn’t your typical online game, this is like being in your own immersive online thriller movie!
An office space is unlikely to blow you away with its set design, but solid puzzles and great games mastering makes this a fun family-friendly experience
If I had to use one word to describe this experience it would be ‘bonkers’. This was a whirlwind from start to end and was a lot more fun than I expected it to be. If you can get over the very high price point, then it is worth giving it a try just to experience something different
Puzzle Post is a great concept, perfectly delivered (no pun intended) and has so many uses. Party invitation? Pregnancy reveal? Happy Birthday message? So many options!
This was our first post-lockdown physical escape room, and it was a good one. Escape from the Room have upped their game and we would have no problems recommending this room
I loved this game, so much so that I played it twice. If you’re looking for a digital game that has subtle humour, a strong story, and great puzzles, then this is the game for you
Christmas? Family holiday? Friends over? This could be what you’re looking for if you want a night of play at home escape room fun. Trapped takes the escape room out of the box and firmly plants it in your home. Experienced puzzlers won’t struggle with this game but there may be a few puzzles that have you scratching your heads for a few minutes
Ignoring some questionable accents, this was a fun game and arguably the best online game we’ve played by Hysteria so far. I could easily see this game being a family favourite
This is a must play room. It’s as simple as that. A wonderful host, a beautiful set that seems to keep surprising you, and a hugely satisfying ending
We enjoyed this game as it felt like good clean fun, it was a bonus to learn some Canadian history. Canadians will likely have an easier time with this game, but non-Canadians should still enjoy
Chasing Hahn was put together very well (as we expected from TEG), with solid puzzles, a clean interface, and a great hint system, this is a great collaborative game to play with friends
This was possibly more video game than escape room, and very nearly killed our computers. If you’re looking for different, this is certainly that!
This game went beyond our expectations of a 3€ game and gave us nearly an hour of fun. If you like point-and-click games, this is a good option
Phase One lacked puzzles and felt like a warm up act for something bigger. Phase Two was the headliner, and delivered on the earlier promises
This was a really fun way to spend nearly an hour, time literally flew by! Some good puzzles and mechanisms meant we managed to be surprised on more than one occasion
A really enjoyable game that kept us occupied for longer than it probably should have. A good interface, decent puzzles, and generally just a fun game
This was a really fun room and is very reasonably priced. With great signposting, clever puzzles, and a really fun set, it is worth doing! Get it booked before it is gone!
Mysterious Map Heist is a fantastic little intro to the world of the Society of Curiosities and, filled with real-world interaction plus one moment of nail-biting suspense, managed to create a surprising amount of realism I simply was not expecting from a free game
This game was as fun as it was beautiful and is an instant favourite of ours. The use of technology to push forward the story was inspired and something we haven’t seen before in a room. This is one room that we would recommend without any hesitation!
If you want to find out who has the best escape room team amongst your friends then this is the game for you! Well hosted, fun puzzles, and the competitive aspect adds something extra
A few frustrating puzzles and a weak clue system meant that at times we were annoyed and our enjoyment waned. However, looking back at this game we can see that some puzzles were actually quite clever and our perseverance paid off to make a mostly enjoyable experience
This game improved on the first and those subtle changes made for a smoother experience. If you’re looking for a print and play that is slightly different to the rest, then this is it
As an escape room this isn’t good, but as a game for a family activity then it’s probably not too bad. We enjoyed one puzzle, but only one
Excluding one questionable mission, this was an interesting way to learn a bit of history but having to break for printing really ruined the enjoyment for us. We’ve played worse games, but we’ve also played better.
Escape Hunt have certainly “Leveled Up” with this game. If you’re looking for a fun nostalgic way to spend an hour, Level Up could be just what you’re looking for
This was a good game, but it could have been great. We felt like it ended just as it was getting going and felt a bit miffed when it was over. It’s definitely worth playing as it is beautifully put together and is a wonder to behold, but I wouldn’t set aside much time to complete it.
This game put puzzles and fun ahead of everything else and created a really fun, family-friendly game. The websites are rough around the edges but functional and everything worked as it should. Well done Get Lost!
Fans of Astra and Chronicle won’t be disappointed by the latest offering from Clue HQ, and if you’re looking for a digital multiplayer experience that also manages to be non-linear, look no further.
A firm 60 minute time limit makes this game different and adds more pressure, but it’s a really enjoyable game and the ending is so much fun!
This game is different, it has no bells and whistles like inventories, yet it still stands out as a special experience thanks to an excellent gamesmaster and a beautifully decorated space. If I could get to Italy, this game would be on my ‘must play’ list
We really wanted to like this game, but I think we ended up hating it. It wasted nearly two hours of our life that we will never get back. You may enjoy it, we didn’t
Easily one of the hardest online games we’ve played to date. If you want a game that is heavy on communication and is a real challenge then this is the game for you
We were pleasantly surprised by this game, ok the puzzles were on the easier side but the way we could both interact with the puzzles made for an enjoyable half an hour
This room went beyond our expectations with a great avatar, fun puzzles, good set design and a one-of-a-kind ending. If you get a chance, play this game!
A simpler room, but filled with history and intrigue and still managed to pack in a few surprises thanks to the use of tech. Our guide, Ivan, did a great job in bringing the theme to life.
A fun room but probably one of the easier games by the Panic Room. With decent theming, storyline and puzzles, it will keep you entertained for a little while
With lots of evidence to work through, decent puzzles, and a solid ending; if you want a game that will make you feel like a detective, then this game is a good shout.
This game was really well put together and was clearly designed to make it an enjoyable experience with the user in mind. Don’t be daunted by all the information that greets you, just get stuck in!
Together Apart is a beautifully designed game and at (a minimum donation of) $5 it is a bargain, it would even be good at twice the price. Bring your communication ‘A’ game!
Don’t let first impressions fool you with this room. What looks like a basic room opens up to be so much more and the way it uses technology is one of its strengths.
This game instantly goes in as one of our favourite print and play games. The interface was the real star of the show, but it was backed up by a great story and strong puzzles. We have no problems recommending this game to anyone, and chances are we will recommend it to everyone!
ClueHQ have done a great job in providing an online escape experience that teams can all participate in at the same time and solve puzzles simultaneously. With a couple of tweaks to how you interact with the puzzles it would be pretty close to perfect
This room stands out above the rest on set design, but strong puzzles and a good inventory system make it pretty close to perfect. If you can’t get to Nashville, get online now!
Online escape games (sometimes known as online escape rooms) are a bit of a new phenomenon that have grown out of the Covid-19 pandemic. But what are they?
I am never going to be a fan of games that are giant logic puzzles as I prefer a more diverse range of puzzles, but saying that, if you’re looking for a decent game to play with friends (remotely) then this should keep you occupied for a while
clueQuest have turned the difficulty up to 11 for this game and that will likely give you love/hate feelings towards it. We loved it and it kept us occupied for nearly 2 hours, which for £12 is a bargain. If you want a challenge, give it a try!
We liked the premise behind this room and felt it had a strong start and a lovely end, but there were a few areas where it needed improving
We very much enjoyed this game and came away with the same type of buzz that we get when we complete a physical escape room. We were truly immersed in the story and were saddened when we reached the end. For now, we’ll just have to wait for the sequel
In terms of difficulty this is a step (or five) up from their other online experiences but it still features the same quality of story throughout, and has puzzles that will give your brain a good workout
With a well thought out story, great puzzles, and beautifully curated parts, The Network gets you as close to immersion as possible for a play at home game.
This game doesn’t really scratch the escape room itch, but if you wanted a party game where you can have multiple teams completing the game either simultaneously or one-after-another then this would certainly be suitable
While playing this game, one of our team proclaimed “this is the most like a real escape room experience we have had so far”, and to be honest I think it is a good call
Take a pinch of Bewilder Box, a dash of Eltham Escapes and mix it together with a healthy dollop of fun. Throw in a perfectly blended use of technology, and you have the recipe for a great time.
Despite not being ‘blown away’ by this room, it was an enjoyable experience and kept us engaged well. Take your communication ‘A-game’ with you and you’ll have a good time.
The Tomb had promise to be great, and it probably once was. For us, it needed some TLC to bring back those past glories. Still a room that will be a hit with the kids
A bit run down in places and we think it used to do more than it currently does, CSI will keep you busy and isn’t a bad way to spend your hour, but one puzzle needs ‘fixing’
We chose Incognito’s Secret Lair to be our 200th room, so no pressure. This room had a good mix of puzzles and we can easily see this being a family favourite (equally good as a two though!)
We can’t say enough how much we loved this room. We never felt like we were playing a game, it actually felt as though we were saving War-era Canterbury, and the epic conclusion here is one not to be missed!
Going into this room I didn’t expect it to be my favourite at TimeQuest, but it was. The outside-of-the-box thinking and the heavy search element made this very enjoyable for us, and the attention to detail was also refreshing.
This is a very different offering to the others at TimeQuest and those looking for a tech heavy room that mostly steers away from padlocks should be in their element
We have absolutely no reservations adding The Curse of Curawood’s Garden to the list of rooms that would be enjoyed by players of all ages, young and old alike. Play it, and get lost in Curawood’s world
A massive step in quality over the earlier games at Escape Hub. Inbound has great set design, good puzzles, and a wonderful journey through the streets of ‘York’
This wasn’t a bad room, and we actually had a fun time (especially with the ending). But with a few too many padlocks and a little too much wear-and-tear we feel like this room may be slightly past its prime.
Hypnos is darker than their other room but has interesting and challenging puzzles. A number of padlocks around the place but a good use of tech breaks them up nicely and keeps it engaging
Perhaps we’re biased because Get Lost’s room always seem to ‘click’ with us, but we thoroughly enjoyed this room and thought the set design was very impressive. Always love a uniquely themed room!
For us, this room felt like an odd crossover between Jurassic Park and a zombie film – and it worked! Good puzzles in a variety of styles and great set design to boot
With only 60 seconds to fix the time machine, this isn’t your ordinary room. Technically a 90 minute experience, sci-fi fans will likely find lots to love about The Time Machine (we did)
Motel California is a fun room at a company run by enthusiastic and passionate owners. While there is nothing stand out about this room, we enjoyed every minute we spent in it.
A room that won’t blow you away (no pun intended) and is very padlock heavy, but if your observational skills are on point then you’ll likely have a good time.
A few too many red herrings and generally puzzles that just didn’t click with us meant that we didn’t particularly enjoy our time in this prison van – but that’s the idea of prison vans, right?
A fun room that’s a full-on assault on the senses! We had a great time in Carnevil and particularly enjoyed the more physical aspects of the room. Possibly one of our favourite ‘Panic Room’ rooms.
The theming for this room was fun but weak puzzles that were easily bypassed and a lack of atmosphere took away from the excitement we should have experienced, and one GM for multiple rooms is never a good way to go.
A room with a solid premise but ultimately the execution was lacking. Couple that with a distracted GM and it doesn’t make for the best experience
Good set design and a mix of puzzles that has plenty to keep you going. We felt let down by our GM but if your GM is on the ball then you’re sure to enjoy your time in ‘the den’
We loved Battle for Britain and although this room didn’t quite reach the greatness of that room, it’s a good room which we thoroughly enjoyed. Puzzles were logical, it was fun to be in, the ending was strong and the hosting was spot-on
People often visit Salisbury due to the proximity of some ‘large standing rocks’, but ditch the rocks and make Live Escape your destination, you won’t regret it.
Yet another fun room from Trapp’d, not their best, but equally not their worst. Be prepared to get dirty so make sure you don’t do this room before a night out! A fun use of tech and on-theme puzzles made this an enjoyable room
A fun room with strong set design and a good story to follow. Families (particularly kids) will love this room! A bit of wear-and-tear that needs to be fixed, but we enjoyed it regardless
A good warm-up room for enthusiasts or a great family room. On the easier side so enthusiasts will probably fly through it, but it’s enjoyable and has some nice design touches that we haven’t seen elsewhere
A fun room with some nice 80s touches. Decent puzzles but ultimately let down by red herrings and an over abundance of sign-posting. A few tweaks to the puzzles, and perhaps the clue system and this could be a great room
This room won’t blow you away but we did have fun, just not as much as at their other location. The star of the show was the vault itself, the room was an acceptable way to spend 30 minutes
If you’ve done rooms at Escape Peterborough before then this room will be nothing like them. They’ve really upped their game with this room and the only rival for it there is The Cabin. Good theming, decent puzzles (although padlock heavy), but swash-buckling fun
The Damned has firmly staked out its place as a horror room, but with friendly owners you can probably tone this down if you’re not a fan of jump scares and live actors. Ignoring the horror bits, it’s a solid room with flowing puzzles and fun from the very start to the end.
This felt like the weakest of the rooms at this location. It could really do with a refresh as it is very worn in a number of places, but if you like the 80s then you’ll probably have fun.
A ’fun’ take on the rather grim Sweeney Todd story. Decent puzzles, good design, and a good flow. We struggled, but we’re not really sure why
This room was much better than we expected and as a creepy (not really horror) room, it was good fun. The only bit that was lacking was the ending. I’m sure it’s not easy to make exiting into a corridor fun, but it was just a bit anticlimactic
A beautiful room (in places) but the generally weak puzzles let it down. A confusing journey and too many red herrings made us more annoyed than anything else
This room was the highlight of the day for me. I know VX2.0 seems to be getting more love right now, but this room is fun, traditional, and just generally well put together
You’ve got to give Trapp’d credit for what they’ve done with this room. They’ve tried to do something different, and they have. If it wasn’t for a jumpy GM we’d have probably enjoyed this room more than we did
If you’re a fan of horror experiences and have 2.5 hours to spare then it could be worth giving this a try. It’s very different to the Exit Games and we found that if we didn’t mark the book then the experience is reusable
We loved this room and enjoyed every moment in it. It’s a cracker of a room and even in a team of five there was plenty to keep us all busy
The key selling point of this room is the darkness. Take that away and you’ll be disappointed. But as it is, it’s a room that’s worth doing just to really test yourself. Try it, you’ll be surprised.
This was a straight-up horror room, there’s no denying that. But the puzzles flowed and we had fun, even with the live actor tormenting us at every turn. Horror fans will love it
When it was new this was probably a decent room. Unfortunately in its old age it has lost its way and become a bit frustrating. Couple the frustration with tired props and it’s good it’s set for retirement.
A decent room that is definitely good for beginners and has enough fun to keep you going. Decent puzzles and theming made for an enjoyable experience.
A solid room where you’re trying to barricade yourself in rather than escape. I preferred their other rooms but this was still a good room with decent puzzles and a solid ending.
This was a fun experience, but for us at least it wasn’t worth the money and was over-hyped. Sherlock enthusiasts will probably love it, escape room enthusiasts will probably find it like Marmite.
Pier Pressure have created a room that is 100% fun and if you like some classic old school tunes, you’ll have a great time. Fun puzzles and a top soundtrack will give you a time to remember.
A room that’s strongest point was it’s theming, it does well to include relevant props and decor that help immerse you. Tricky at times but doable, this was our preferred room of the three at this venue
We don’t normally detour to venues with just one room, but as we’d heard good things about Jail Break at Clue Cracker we decided to make an exception and swing by Tunbridge Wells – it was worth it.
Fun puzzles, a beautiful set, and a story that keeps you guessing right up to the end – get to Faversham and do this room! Certainly one of the best wild west rooms around!
This is one of those rooms that is difficult to review. It’s a good room, but I didn’t overly enjoy it and I’m not sure why. Give it a try and make up your own mind
Out of the three rooms at Adventox this is by far the weakest. Feeling tired and dated it could do with a bit of a revamp. Couple that with weak puzzles and it’s not a room we’ll be recommending unless you’re really desperate for that escape room fix.
Tucked away in a mall overshadowed by Westfields, ‘Haunted’ by Adventox was our favourite room at this location. Solid set design and a fun flow – it’s worth checking out
This room promised a lot but ultimately fell flat in many areas. Perhaps one wow moment in the entire game but even that couldn’t help this room rank higher for us.
This room instantly went into our Top 10 and it will be there for some time. Strong puzzles, hilarity, and wonderful GM, this is a room not to miss. Flash Gordon for the win!
A really fun room that encapsulates the spirit of Alice in Wonderland perfectly. Puzzles on theme, set looking great, generally just a good room all round
A 40 minute room that won’t challenge enthusiasts (we got out in 12 minutes) but it is a whole lot of fun and we thoroughly enjoyed it. A great warm-up or cool-down room and definitely one to add to the list if you’re in Brighton!
This is one of those rooms that you enter and think you know what you’re getting but then it finds ways to surprise you and fill you with excitement. On the surface it looks like a simple room but behind the scenes there is a lot of tech working hard to keep you on your toes
In places this was a very hard room, at times it was frustrating, but in the end it was fun. A lot of time was spent on immersing you in the story, and the ending was something a little different
This room certainly won’t give you any surprises, nor will it wow you, but it is still a decent room. For us though, this was the weakest of the rooms at Lucardo (Manchester) – but they had set the bar high.
Due to bad experiences in the past we tend to stay away from magic themed rooms, but this one has restored our faith. Now we need to head to the Lucardo Rawtenstall branch to check out the sequel!
Gem Runner is heavy on the ‘traditional’ escape room puzzles, with plenty of padlocks, codes, and searching and is not a tech heavy room. I could easily see this being a favourite with family groups, or even two person enthusiast groups like us.
We got possibly our quickest ever escape time in this room, partially because the puzzles just clicked, but also because there wasn’t that many of them. A fun room but don’t do it in a large group or you may not have much to do
Each time we do a room we learn something new, but there are a few things we stick to each time and so far it has seen us keeping a 100% escape rate (famous last words). Here are our ten top tips for completing an escape room
Lock & Code rooms won’t blow you away but they are solid rooms that will give you an hour of fun. Dead on the Hour was fun, and at times challenging, but once again we left Lock & Code with smiles on our faces
“Like real-life Indiana Jones” that’s what we were promised. It was certainly an adventure through a dark, creepy crypt, but luckily for us (and Indy) there were no snakes
This is a fun room, but due to how linear it is and the lack of puzzles we probably wouldn’t advise it for large teams, especially if those teams are experienced. It’s definitely a room to give a go though as it is visually impressive.
This room is not one for the faint hearted and if you’re of a nervous disposition it’s probably one to avoid. However, if you want a room that it a bit different and will not only challenge your mind but also your bladder control, then give it a go!
You’ll be hard pushed to find a room with a better story, and you definitely won’t find a better setting for a room. This room lived up to it’s impressive venue and is well worth a visit/detour
This room won’t blow you away but if you want a solid room that will give you an hours entertainment, then this is that (added bonus: free sweets!)
This room delivers something that you probably won’t have seen anywhere else. No spoilers – a fun room with some very impressive room design and definitely one you won’t forget
The rooms at The Bewilder Box are more than just escape rooms, they are experiences where everything works together to immerse you in their world. Each time you think you know what to expect they do something different, wonderful, and unexpected.
Another beautiful Tulleys room but ultimately let down by reset issues. Give the room a try, but probably wait a while for them to get it running smoothly – we should have waited.
Enthusiasts shouldn’t struggle with this room and probably won’t find anything they haven’t seen before in terms of puzzles, but it’s worth doing if for no other reason than the final challenge.
A fun room but generally nothing exciting to reflect on. Probably a good beginners room but enthusiasts will have seen better.
Get Lost Dover currently have three rooms and each is fun in their own way. This was my least favourite of their rooms, but don’t let that fool you, it’s worth doing and does enough to keep you on your toes
Have you ever done a room where every puzzle just clicked for you? Like you were in the mind of the room’s designer? That’s exactly what happened for us in this room and we enjoyed every minute of it
Do you ever put off doing something because you really want to do it but you feel that the expectation may not live up to the hype? That is why it has taken us so long to do Battle for Britain, now I wish we’d done it sooner!
A short and arguably easy room that should probably be a 45 min experience rather than 60. A pretty average room with above average GMs but a weak ending. We expected more from MacGuffin.
I loved this room, I really did. Retrogaming memories are my weakness and this room exploited them to the max
A great room with welcoming hosts and a very good GM. Faversham is beautiful, but this room really makes it worth visiting
If you’re lucky enough to get a good GM then this is a solid room and one we would happily recommend to enthusiasts
If things were running smoothly this is probably an ok room, particularly for children or new players. But if you’re an enthusiast I think you’ll find this room rather lacking and one to avoid.
While we did escape, it was only just managed, and we were left feeling a bit deflated, due to both the quality of the puzzles and the attentiveness of the GM
Lacking in backstory this room makes up for it in the excitement it delivers at all points. Easier puzzles but good for all ages (except maybe the really old).
Probably the third best room at Tulleys, strangely we found this one harder than Nethercott Manor despite this being classed as easier by Tulleys
If you’re looking for a corporate team building exercise then this is probably a good room. If you’re an enthusiast then it isn’t
Don’t wait to be passing by Swindon to do this room. Make it your destination, it’s worth it!
A tech heavy room that has a very impressive ending. One of the many rooms that is worth doing in Margate
Even when you’re receiving the briefing for this room you know it is going to be something special. This isn’t just a 60 minute experience, this is a game changer.
This room is beautiful, it really is, and when a room uses genuine artifacts there is no doubt you are in for a treat
If you’re in Big Bear you should probably get out in nature, but if the weather is bad then this is a great room to do.
A friend had recommended Big Bear as a must-see so we thought this was a good excuse to go.
Some great wow moments and so much fun all around. Definitely worth doing!
Although not the best room at this location, it is still the second best room we did in Palm Springs
Our third and fortunately final room at Escape Palm Springs was ‘Bank Heist’
A room that tries to hard to be special and has a very strange GM setup. I’m not sure this room ever had any ‘magic’
‘Titanic’ where you have to find the last hidden life boat before the ship goes down.
Everything just works in the way it is meant to and you find yourself just moving from one puzzle to the next without a care in the world.
If you’re in Los Angeles and there is a room that has been ranked number eight in the world then really it would be rude not to try it out.
Just around the corner from Disneyland is Mission Escapes, and what better than to do an escape room after Disney closes?
Every single puzzle involved a padlock in one way or another, I don’t mind a good padlock but this took that to the extreme
Despite this room being a little creepy, it is in no way scary so I wouldn’t let that put you off.
This room didn’t feel up to the same level as the other Panic Room rooms, and although it was fun, we left feeling a bit flat
A great introductory room for inexperienced players, or a nice little warm-up / cool-down after a long weekend of full length escape rooms.
Don’t be fooled by the theme, this room will give both families and enthusiasts entertainment, and is challenging enough for both.
Although this room is creepy, and it certainly is creepy, I wouldn’t really call it a scary room and it is definitely fun
£5 per team 10 minutes of your life = a wonderfully relaxing alternative to a traditional escape room.
What a room! This room is not just a must-do room in Gravesend, but definitely one of the top rooms in the country.
Although not the most advanced or impressive room in The Panic Room’s arsenal it’s still a solid room and one that’s definitely worth doing.
If Operation Escape start taking feedback on board then I think they could have a chance at survival in an already tough market, if they don’t then I fear they won’t be around for much longer.
We were on for a record time, then we encountered a puzzle we couldn’t solve, but apparently kids can!
A fun room that is perhaps past its prime and they need to do some maintenance to get it running as it should.
This was a really enjoyable room, a little bit rough around the edges in places but had a good mixture of finding things and solving things.
If you like more traditional rooms, or want an introduction to escape rooms then this is a good room to go for. We didn’t rate their other room in Yeovil but this one was the standout winner of the day.
This room is probably a love/hate type of room and I’m sure some people will love in. In fact looking at TripAdvisor you can see that many people do, but for us it is one that we’d advise our friends to avoid.
I saw that Phobos-17 was closing down at the end of the year and as it had such positive reviews we just had to fit it in before it went, so we did.
A slick operation with a solid room and good story to follow. Not cheap, but worth it.
This 45 minute room shouldn’t be a hard, but for us it was. If you’re looking for a slightly different Christmas room then this one is a lot of fun.
With a background in Thorpe Park Fright Nights you’d expect this to be a scary room, it isn’t. It’s creepy but I wouldn’t class this as a scare room (or it wasn’t when we did it)
What this room lacks in space it makes up for in fun. As soon as you’re in you’re working on puzzles, then you’re on the tube with more puzzles, then you’re off the tube with more puzzles, and just when you think you are done and home free, there’s another puzzles!
A fun room, and one that may be a little easy for enthusiasts, a good challenge for beginners, but a great room to do regardless.
A mediocre room let down even more by a terrible GM.
Our first experience with Omescape and turning up at this dodgy looking building just north of King’s Cross did nothing to put our nerves at ease, entering the waiting room did even less for that!
Credit to Adventure Rooms Cardiff for trying to introduce different technology in the room, it is a great room and definitely one to do if you’re in Cardiff.
If this beta test was anything to go by then this is going to be a hard room but good room. Very different to the other rooms we did in Cardiff
Not a bad room and there are definitely better in Cardiff, but if you need a room to do then this is a decent contender
A well designed room with puzzles arguably on the easier side. Probably good for beginners or anyone you want to get addicted to escape rooms
A hard room for inexperienced teams who aren’t confident on their communication, and annoying for experienced teams who like good rooms
A solid room but make sure you are comfortable working as a split team and are happy with your communication skills
There isn’t much to this room and it’s very much what-you-see-is-what-you-get but we found there was enough in there to keep us occupied
A strong room with impressive set design and puzzles we’ve not seen anywhere else.
The area this room stood out on was not the puzzles, but the set design. They did a good job of avoiding the readily done ‘split-start’ system and have made a truly enjoyable game.
It’s easy to be the best room in Slough when you’re the only room in Slough, but it’s still close.
This was a fun room and although basic at times it still has enough to keep you going, although I wouldn’t recommend playing with a large group
For an enthusiast built room it is really rather good. OK, it isn’t as polished around the edges as some big money rooms but it works and is definitely still fun and worth doing.
A small room that has enough to keep you going and somehow still manages to surprise you.
If you’re looking for a room that does something a bit different then this is the one, it forces you to rely on communication between each other and without it you will go down with the ship.
This room really has so much to keep you going, and such variety that there is no chance you’ll get bored. I really would have no hesitation in recommending this room to enthusiasts and beginners.
Handmade Mysteries seem to take a dose of escape room and a pinch of theatre and blend them together to create something truly delectable.
This room had promise, it really did but it failed in some key areas that really let it down and means we have no desire of going back and doing any more rooms at Lock’d.
How can you fit so much fun into such a small space?! A great in character GM and a bottle of wine to boot, made this room a winner for us!
It’s true what they say, you never forget your first, and fortunately for us that was ‘Escape in time’. A really solid game with some very memorable moments.