This room is literally a bedroom – can you get more authentic?
60 minutes locked in the room where Milly mysteriously died after living the life of a recluse for many years. Something is stopping Milly’s soul resting in peace – search the room, find the clues and unravel the mystery that will ultimately set you free – all the while wondering whether Milly is still in the room with you.
Finally a room that was easy for us to get to! This room is located* in a rather salubrious looking residential street in Cheam, and other than a sign in the window you could be mistaken for thinking you’ve come to the wrong place. We arrived on time and parked on the driveway which was very convenient, then were greeted by our GM for the day (apologies I forget her name) and shown to the very large waiting room.
There is no getting away from it, this is someone’s house that has had rooms pilfered away to be converted into escape rooms – we later found out that the owner is an enthusiast who decided to set up some rooms in his house and garden (we already did the garden one, Cabin in the Woods).
We watched a brief intro video in the waiting area and then were shown to the room where we were given a more in depth video explaining why we were there and what we had to do. Basically we had to work out what the deal with Milly was and then get out – simple, right?
With a name that includes the word ‘curse’ you could be mistaken for thinking that this would be a horror themed room but it really isn’t, it’s more creepy (in places) than anything else. There are one or two jump scares but they are minor – trust me I know, they always seem to get me!
For an enthusiast built room it is really rather good, ok it isn’t as polished around the edges as some big money rooms but it works and is definitely still fun and worth doing. Padlocks here and there as you would expect in a lower budget room, but good attention to detail makes you really not care.
If you like linear rooms, you’ll like this room, if you don’t like linear rooms, you’ll still like it. There really was a mix and at the start you can break off in different directions to solve multiple things at once, then later in the room things become a bit more linear and you work as a team to solve them.
I’m a sucker for rooms where you have to find things that you bring together to solve a puzzle and this room had plenty of things you needed to find.
The puzzle difficulty wasn’t hard and we didn’t have any problems in working out how to do them as they really were logical, just some took more time than others. One puzzle later in the room slowed us down a bit but once we stepped back we were able to get a grip on it and got it completed.
I’m really torn on the immersion and room design of this one. It is set in a bedroom, and it looks like a bedroom, but I think because it’s in an actual house it just felt a bit odd to us. Although don’t let this detract from anything, yes it felt odd but it was still a very solid room and genuinely felt like we were in a slightly creepy bedroom.
There was an iPod in the room when we entered and this is how clues were delivered. Normally this feels like a break in the immersion but the other end of the phone was the paranormal investigator giving us help if/when we needed it. If we needed a clue we could just ask (they were listening) and a clue would ding up on the iPod.
Our GM was enthusiastic and did a good job of keeping us moving through the room nicely. It probably helped that we were the only group in but we never had to wait for any help.
*Since writing this review, this room has now relocated to Horton Park Country Club, I’d imagine most of the room remains the same as when it was in the house but there may be changes.
Team: 4 players (escaped in 45:00)
Address: *New Address* Horton Park County Club, Hook Road, Epsom, Surrey, KT19 8QG