A fun room with an ending that will bring a smile to your face
Roll up, roll up! Enter the mind meddling spectacle that is ‘Madame Curio’s Cirque Delirium’! Try your luck, prove your skills and test your aim… can you conquer our unusual carnival games? How about attending a captivating performance in our very own circus ring? A delightful fun-filled evening where our guests pile in, hoping to glimpse the circus’ famed attractions and maybe win a prize or two. Don’t believe us? Come and see for yourself! There’s so much fun to be had in our big top phenomenon!
A little outside of town is Trapp’d Peterborough, located at the Greyhound track. We arrived a little early but as they were open we headed in anyway. Our GM for our first game of the day was particularly chatty and we had a good conversation before she turned her attention to the room.
What was interesting about this room is that it seemed to have no backstory, it was just a ‘circus’ themed room and that was it, even the GM couldn’t give us more information than that. Oddly we were lead into the room blindfolded, not really sure why as it didn’t add anything to the game.
Once in the room I would say this resembles more of a carnival than a circus, but having not visited many circuses maybe I am mistaken. Despite there being a hint of horror in the title and poster, this is not a scary room and a torch is provided but it isn’t really needed.
This is a good sized room and there is a lot to take in and see and strangely it just felt really fun. Liz and I were able to split up and tackle different things which was nice, although at times we did come together to solve puzzles.
If you are a hardcore enthusiast and prefer more traditional rooms then this one may not be your cup of tea, but if you are looking for something a little different and perhaps a bit more light hearted then this is the room for you.
PUZZLES
A lot of the puzzles in this room were arguably on the easier side and really did feel more like you were at a fun fair/carnival and had to ‘hook the duck’ to win prizes. Saying that, there was a nice mixture of maths, searching for objects, teamwork, and logic. Later on in the game there was one big finale which involved finding things and then an element of a puzzle, it probably shouldn’t have been as fun as it was, but it really was.
IMMERSION/ROOM DESIGN
It’s hard to rate this room on immersion as I’m not overly clear on what the story is, but it was a good room and everything including the puzzles fitted the theme nicely. Like I said, this felt more like a carnival than a circus, so if that is the feel they were going for then they did a good job.
I don’t want to give anything away, but when you think you have a grip on this room and the type of puzzles and decor you will encounter, they throw that out of the window and give you something new and incredibly fun!
GM/CLUE SYSTEM
The GM was fun and attentive and if we needed any clues they were delivered over a speaker system (just like in the circus?). We did need one clue due to a failure with looking properly on the ducks game (you’ll see), just stupidity on our part.
To keep track of our time we were provided with a stopwatch which felt a bit out of place and they probably could have done something a bit more creative in the room to keep track of time.
ANYTHING ELSE
If they took a bit more time to work out a backstory and add that to the briefing it would be a nice addition, other than that, it’s just damned fun (I think I’ve said that already).
Success / Failure
Final Rating:
Operation | |
Puzzles | |
Room Design | |
GM/Clues | |
Excitement |
Team: 2 players (escaped 39:58 with one clue)
Address: The Peterborough Greyhound Stadium, Fengate, Peterborough, PE1 5BP
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