This is classed as the easiest game at this venue, and it may be, but I’m not sure. It was a fun game with cute set design. Ignoring the slightly dark undertones of the story, I could see this game being a family favourite.
Split Start
The Escape Game Swansea: Alcatraz (Swansea)
The Escape Game’s Alcatraz is a standard prison break. That doesn’t mean it’s not fun though – the puzzles were fair and engaging, with a few unique twists, and perfect for those new to escape rooms.
The Escape Game Swansea: The Prison Van (Swansea)
Our dislike of Prison Van escape rooms was not changed with this game. It felt like signposting was limited, some poor choices were made on puzzle design, and generally we just felt frustrated at our time in the van.
Hounds Escape: Southern Discomfort (Crawley)
Hounds Escape impressed us with their debut game, and their second may be even better (I can’t decide – it would be like choosing a favourite child if I had any). If you’re looking for an hour filled with amazing scenery, fantastic puzzles, and a whole lot of laughs, you won’t go wrong getting yourself over to Hounds Escape for a little Southern Discomfort.
Escape Hub: The Laughing Lair (Maidstone)
This wasn’t a bad room, and we actually had a fun time (especially with the ending). But with a few too many padlocks and a little too much wear-and-tear we feel like this room may be slightly past its prime.
Lock and Code: Can Opener (Taunton)
A few too many red herrings and generally puzzles that just didn’t click with us meant that we didn’t particularly enjoy our time in this prison van – but that’s the idea of prison vans, right?
Red House Mysteries: On The Last Train to Paris (Torquay)
Probably the best of the games at Red House (both locations), but a weak ending with annoying puzzles made this a train we were pleased to get off
Trapp’d: Monosphere (Northampton)
The Monosphere probably won’t be winning any awards, but we found it enjoyable. What we were most impressed by is how Trapp’d have managed to keep it so clean given the amount of white in a room located next door to Molten Creek Mine!
Trapp’d: Dead Man’s Cove (Kettering)
This room was the highlight of the day for me. I know VX2.0 seems to be getting more love right now, but this room is fun, traditional, and just generally well put together
Pressure Point: Broken (Ashford)
A solid room where you’re trying to barricade yourself in rather than escape. I preferred their other rooms but this was still a good room with decent puzzles and a solid ending.