
A bloody good challenge
You have received a strange letter.
Your late great great grandfather’s lawyer has requested that you visit a Storage Unit facility at 93 Hope Street in order to fulfil the final wishes stated in his last will and testament.
Enter the unit you’ve inherited and discover the family secrets he wished to pass on to you…
But the truth is not for the faint of heart and will only reveal itself to the very best that the Bloodline has to offer…
Our short weekend jaunt to Scotland was going well, we’d played some great games in Edinburgh and had now headed over to Glasgow to see what was on offer there. At Locked In Glasgow we had planned to play three games, but as always happens, we decided to book in bonus games. Glasgow School of Magic and Dolls house were now done and dusted, so next up was Bloodline (with Ghost Hunters after).
Locked In Glasgow are located in a building that has a very modern looking lobby, with security on the door to keep the riffraff out. We took the lift up to the floor where Locked In were located, and found our way to their very spacious, and comfortable waiting area. We had a little downtime between games, but chilling in the waiting area was fine. When it was time to play Bloodline, our host Emma appeared and delivered our main briefing in the reception area.
We were then escorted down the corridor to the entrance to the game. Emma departed, and we entered the game. Once inside we received an extra briefing over the speaker from the ‘grandfather’, and then our time began.
Some notes about accessibility on Bloodlines, direct from Locked In Glasgow:
- Not wheelchair accessible
- Tight spaces – some crawling required
IMMERSION/ROOM DESIGN
Probably the first thing I should say is that I would not class this as a horror game in the traditional sense. Yes, it’s dark and takes a rather creepy turn, but I wouldn’t consider it to be ‘scary’. Of course everyone has a different level of comfort with these things, so take that with a pinch of salt.
I’m not sure that I fully understood how the story unfolded with the spaces we found, but I’m never great with story so that could just be me being dim. However, despite not fully understanding the story, I could still appreciate the rooms we encountered. Each space was uniquely decorated and as we got deeper into the game, things got a little stranger.
We played this game as a team of two, and for the most part we had lots of space to move around. There were of course one or two areas where things got a little tighter, but this was generally a spacious game.
PUZZLES
Bloodlines was a game that worked well with how we generally like to play. In many areas it was non-linear so we could split up and work on things separately, with the inevitable choke points that brought us back together.
Fortunately my lack of comprehension of the story had no detriment to our game, or the solving of puzzles. Teamwork, observation, searching, maths, audio, logic, directions, and generally a lot of ‘put this in the right place’ type of puzzles in this one.
Some of the puzzles resulted in combinations for padlocks, or we received a key. But a number of the puzzles were triggered by tech. Like I said, putting things in the right places often caused things to trigger. The only issues we had with this was that we didn’t realise we had triggered something already, so we wasted time going nowhere. Also some of the placements needed to be very precise, which also slowed down our rhythm.
The puzzles all felt fair, if not a little precise in executing them, and I thought one puzzle was kinda cute in its simplicity. Oh and there was another puzzle that we accidently shortcutted – whoops.
GM/CLUE SYSTEM
Like all staff we encountered at Locked In Glasgow, Emma was lovely. She gave solid briefings and assisted us in the game when needed.
Our notes for this game appear to be lacking, which doesn’t help, but I believe the only assistance we needed in this game was to tell us to reposition something or to notice that something had been triggered. From what I recall, help was received over the speaker system.
ANYTHING ELSE
I think Liz enjoyed Bloodline more than I did, but I still had a good time. The puzzles were fair, enjoyable, and varied. And the set was interesting with nothing feeling out of place.
Success / Failure
Final Rating:
| Operation | |
| Puzzles | |
| Room Design | |
| GM/Clues | |
| Excitement |
Team: 2 players – 43:31
Address: Central Chambers, 93 Hope St, Glasgow G2 6LD
Website: https://escaperoomglasgow.com




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