
Scream if you’re having a good time!
Year 562. England, Camelot. You accidentally have witnessed a love affair. Sir Lancelot seduced beautiful Ginewra, the love of King Arthur, the knight who was afraid that the secret will come out, plotted a conspiracy and threw you in the dungeon as traitors to Arthur’s crest, what is the most severe crime in the kingdom. You execution will take place in exactly 90 minutes at castle square. The crowd is already gathering in front of the executioner who will perform the execution. Will you manage to convince the king that you are innocent during that time? Now everything depend only on you…
The trend of our Poland trip seemed to be that everywhere we went, despite planning the trip pretty well, we add more games. King Arthur’s Dungeons was one such last minute addition.
It was our last full day in Poland, having travelled south from Bydgoszcz, through Poznan, and finally arriving in Wroclaw. A leisurely day of three escape rooms at Exit19; Asylum, King Arthur’s Dungeons, and then the big ticket game; Abandoned Hotel.
We successfully escaped from Asylum so returned to the venue ready for King Arthur’s Dungeons. We descended the stairs to the basement and were greeted by one of our hosts who showed us to the secondary waiting area.
After filling out the waiver form, a different host appeared and sat down to ask us about our escape room experience, and then gave us our briefings. Once again, as seems to be the norm with Exit19 (or at least for all the games we played there), we were given blindfolds and then escorted into the dungeons.
IMMERSION/ROOM DESIGN
If you’ve read any of our other reviews for Exit19 in Wroclaw then you’ll notice a common trend of us saying that the set design is normally something special, and that was once again the case for King Arthur’s Dungeon.
Initially, the game space was quite confined but it did soon open up into a much bigger playing area. We were a team of two and personally I probably wouldn’t want to play with the maximum number of players, which is five. We had enough space to move around, but at times we were even getting in each other’s way.
I’m not sure how old this game is, but as its highest rank in the TERPECAs was back in 2020 at position 114, I think we can safely assume it is at least six years old. So considering the game is that old, the condition it was in was impressive. I can’t recall seeing many, or perhaps any signs of wear and tear – they clearly look after their games.
PUZZLES
The puzzles in the dungeon all seemed to loosely fit the Arthurian theme, and none of them seemed to feel out of place. Going back to my previous section about the condition of the game, I think a lot of it has survived well as they built things from more robust materials from the start. We both picked up things in the game and said “that’s bl**dy heavy!”. Paraphrasing a quote from a famous dinosaur movie “if it’s heavy, it must be expensive”.
Despite being set in dungeons, this was far from a horror game, and was more of a family friendly adventure, with enjoyable and tactile puzzles to solve; observation, teamwork, communication, audio, colour, logic, spatial awareness, and wordplay.
The puzzles seemed fair and well signposted, and the only issues we encountered in our game were generally down to our own stupidity – or we think that’s what it was. We knew what we had to do, but couldn’t seem to make this input give the result we wanted. But after discussing it post-game, we have a feeling that Liz was possibly reading something incorrectly.
Solving the puzzles (correctly) often resulted in tech popping something open, or obtaining a key for a padlock somewhere. It was also nice to see some traditional puzzles being modified to fit the theme. Although it’s perhaps worth noting that the ‘one use rule’ doesn’t fully apply in this game!
GM/CLUE SYSTEM
Again, I didn’t catch the names for our GMs, but I’m not 100% sure who was our actual games master. I’m pretty sure it was the chap we saw, as our clues came from a male voice using the walkie-talkies. It’s a shame Exit19 couldn’t get more creative with their clue system. Walkie-talkies work, but when the set is so well done, it would have been nice to see that attention to detail carried over to the clue system.
There was one puzzle we needed help one (the one I previously mentioned), and when we asked for help it came quickly. The only issue was that it took a few attempts to get the GM to understand how we were stuck, which made us question how closely he was paying attention to our game.
ANYTHING ELSE
I can see why King Arthur’s Dungeons was rated so highly in 2020. It’s got good set design, a fun use of space and some quality props. Even in 2026 it is a fun game to play, but I don’t think it probably wows like it used to.
Success/Failed
Final Rating:
Operation Puzzles Room Design GM/Clues Excitement
Team: 2 Players
Address: Wrocław, ul. Ofiar Oświęcimskich 19
Website: https://exit19.pl/en/



Leave a Reply