We destroyed Forsaken, completing it in 23 minutes and escaping with the room record. It wasn’t a hard room but I can see why people may struggle, especially as it is so dark. I don’t know if bigger teams get more torches, but one per person would be nice. If you’re a fan of horror rooms and like a live actor, then you’ll probably get a buzz from Forsaken.
Trapp’d
Trapp’d: Legend of Drakon (Wellingborough)
Drakon was our least favourite game at Trapp’d Wellingborough, but that could have been because of the reset error which threw us off. Considering we completed it in 34 minutes even with that error, I don’t think this game is likely to challenge teams, but it is still good fun. If your Trapp’d GM provides torches for your team then you’ll probably have a more enjoyable experience – if not, you best get eating your carrots.
Trapp’d: Atlantis (Wellingborough)
Credit to Trapp’d for doing something different with this room and the set design was spot on. It would have been nice to have seen a few more puzzles as the space was massive and could take them, but it was still an enjoyable time under the sea.
Trapp’d: Monosphere (Northampton)
The Monosphere probably won’t be winning any awards, but we found it enjoyable. What we were most impressed by is how Trapp’d have managed to keep it so clean given the amount of white in a room located next door to Molten Creek Mine!
Trapp’d: Molten Creek Mine (Northampton)
Yet another fun room from Trapp’d, not their best, but equally not their worst. Be prepared to get dirty so make sure you don’t do this room before a night out! A fun use of tech and on-theme puzzles made this an enjoyable room
Trapp’d: 46 Below (Billing Aquadrome)
A fun room with strong set design and a good story to follow. Families (particularly kids) will love this room! A bit of wear-and-tear that needs to be fixed, but we enjoyed it regardless
Trapp’d: Dead on Arrival (Billing Aquadrome)
We wouldn’t recommend Dead on Arrival to someone that has never played an escape game before, but we enjoyed it, escaping in about 33 minutes, which leads us to conclude that the puzzles are sound, and it’s worth giving it a go.
Trapp’d: Exordium (Billing Aquadrome)
A good warm-up room for enthusiasts or a great family room. On the easier side so enthusiasts will probably fly through it, but it’s enjoyable and has some nice design touches that we haven’t seen elsewhere
Trapp’d: Dead Man’s Cove (Kettering)
This room was the highlight of the day for me. I know VX2.0 seems to be getting more love right now, but this room is fun, traditional, and just generally well put together
Trapp’d: VX 2.0 (Kettering)
You’ve got to give Trapp’d credit for what they’ve done with this room. They’ve tried to do something different, and they have. If it wasn’t for a jumpy GM we’d have probably enjoyed this room more than we did
Trapp’d: Abigail (Kettering)
Yes, Abigail is creepy, and there are a few attempts at jump scares, but this, for us at least, was not a true horror experience, and was more of a well done paranormal themed room
Trapp’d: Motel (Corby)
This was a straight-up horror room, there’s no denying that. But the puzzles flowed and we had fun, even with the live actor tormenting us at every turn. Horror fans will love it
Trapp’d: Maine State Prison (Corby)
When it was new this was probably a decent room. Unfortunately in its old age it has lost its way and become a bit frustrating. Couple the frustration with tired props and it’s good it’s set for retirement.
Trapp’d: Reanimation (Corby)
A decent room that is definitely good for beginners and has enough fun to keep you going. Decent puzzles and theming made for an enjoyable experience.
Trapp’d: Red Rock (Peterborough)
This room is massive, and while we successfully completed it as a two, this would definitely be well suited to, and fun for, a larger group.
Trapp’d: Madame Curio’s Cirque Delirium (Peterborough)
Lacking in backstory this room makes up for it in the excitement it delivers at all points. Easier puzzles but good for all ages (except maybe the really old).